Got to spring this place back by any means...
Anyway, I'm thinking something along the lines of the Gempei War is good territory. While this is area treaded upon by Genji: Dawn of the Samurai and Genji: Days of the Blade in a mimic of Capcom's Onimusha games, possibly we could apply the tactical style of Empires mode with a bit more troop control.
So, let's say...
Title: Minamoto (or something to that general effect)
Minamoto no Yoritomo - Head of the Minamoto clan after Yorimasa's death; first Kamakura shogun and first shogun in general. Betrayed Yoshitsune after the Minamoto triumph.
Minamoto no Yoshitsune - The famed Minamoto warrior, a strong general and warrior. Leading many of Yoritomo's army to victory in the Gempei war, he finally triumphed at the naval battle of Dan-no-Ura Betrayed by Minamoto no Yoritomo, his brother, and slain in Mutsu under the protection of the Fujiwara.
Benkei - An ally of Yoshitsune, the sohei/Yamabushi, Saito Musashibo Benkei. A warrior closely attached to the naginata, he made the famous "Standing Death" after protecting a bridge for his lord to commit ritualistic suicide, rigor mortis keeping his arrow marked body upright.
Minamoto no Noriyori - brother of Yoshitsuna and Yoritomo, he was another of the strongest warriors in the Minamoto clan. Making pushes into Chukogu and defeating many Taira armies, he finally came to rest at Kamakura. Disobeying orders to capture Yoshitsune, Noriyori was killed for this and Yoritomo's suspicion.
Nasu no Yoichi
Minamoto no Yukiie
Minamoto no Yoshinaka
Minamoto no Yoshitomo
Minamoto no Tametomo
Minamoto no Yorimasa
Taira no Kiyomori
Taira no Munemori
Taira no Noritsune
Taira no Shigehira
Taira no Kagekiyo
Taira no Tadanori
Taira no Tomomori
Fujiwara no Hidehira
Mii-dera monks - Tajima the Arrow Cutter or Tsutsui Jōmyō Meishu
Enryaku-ji monks/ Mt. Hiei monks
So, in an Empires style game, maybe have the unit recruitment in a way better suited to the tactical style. Say, increase each generals army to have a minimum of 5000 at level 1 to 50,000 at level 20. Bases are still around.
-Spearman: 100 Gold for 1000 troops
-Swordsman: 100 Gold for 1000 troops
-Archer: 150 Gold for 1000 troops
-Cavalry: 400 Gold for 1000 troops
-Sohei: 200 Gold for 1000 troops
-Yamabushi: 250 Gold for 1000 troops
General Commands - This time, instead of bases, you choose an area to use some of the actions on.
Destroy - for bridges and such
The game retains the Musuo Mode style of gaming, though instead in a more free form type of thing. Special battles are triggered by invading the right territory, or an enemy making a scripted invasion. This can trigger things like the battle of Uji or the Escape to Hiraizumi.
So, make your own ideas, and discuss.
This is a good idea. Will it be turn based or free flowing? I personally think it would be cool to have both options for strategy and hack n slash to fit both gamers needs.
I posted my idea on the Koei forums a while back. It's a TMNT game using the DW engine. Here is the link to the post:http://www.koei.com/community/index.php?topic=6760.0
Or if you just want to read a quick synopsis, see below, but the forum thread goes into more detail:
I think Koei should make a deal with Konami and make a TMNT game using the DW engine and game mechanics. Just think, you could play as any character from the TMNT franchise (old and new) which has never been done before. Add a skateboarding mode like Tony Hawk's pro skater (since the turtles love to skateboard) and you got yourself an excellent TMNT title. I think this would push the TMNT franchise to new heights. I'm tired of the same old TMNT rehashes out on the market. Come on Koei, please do this. You would give Turtle fans the ultimate turtle game ever. What do you guys think?
I would be happy if they would make a game that took place during the Chinese Warring states period.