Safe Havens
Snipefalcon2
Posted: Sep 27 2007, 11:45 AM


Safe Havens Project Lead


Group: Admin
Posts: 447
Member No.: 1
Joined: 25-September 07



The purpose of these mods is to add variety in Oblivion with new architecture, new weapons and armor, new monsters and mounts, new music, new voices, new animations, new quests and guilds, new landscapes, and much more!

This mod is also meant to blend PERFECTLY with the original game and The Elder Scrolls lores. So you most probably won't find any unbalanced weapons or other items in it. We try our best to make our lores fit with the original elderscrolls lores. Most new landscapes have also been placed outside the invisible border, preventing from conflicts with the original landmass and most other mods.

-Snipefalcon2, Project Lead



Safe Havens forum: http://snipefalcon2.byethost31.com/SMF11/i...736788350a5d9b&
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tillerjpg
Posted: Mar 2 2008, 05:32 PM


Newbie


Group: Team Member
Posts: 5
Member No.: 34
Joined: 2-March 08



sounds cool, any thoughts about when it will be ready? smile.gif

btw, hi there, I'm new here tongue.gif
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Snipefalcon2
Posted: Mar 2 2008, 05:52 PM


Safe Havens Project Lead


Group: Admin
Posts: 447
Member No.: 1
Joined: 25-September 07



It all depends on the number of modelers realy lol.

We have a few, but they havent been active for years...

We got a demo almost ready (missing the models)


But we stilll accept other types of modders! So if you wish, come and visit our forums and join the team!
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StormBlast
Posted: Mar 3 2008, 03:48 PM


Galkein Mod Lead


Group: Team Member
Posts: 123
Member No.: 5
Joined: 25-September 07



No one makes any models dry.gif

I may try and make some static stuff ( hopefully some are needed) and I can get them into the game and useable much easier tongue.gif
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