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 Ghost Weaponry, The list...
Border Walker
Posted: Oct 22 2007, 02:06 AM


Immortal Spirit


Group: Admin
Posts: 3,346
Member No.: 1
Joined: 30-September 07



Types of Ghost Weapons Found:

Ghost Knife: Laser Light - If a source of light locks onto an enemy, the Knife will attack automatically. As long as it is in the Enemy, the enemy will lose 2 HP every turn...

Ghost Tommy Gun: Bullet Barrage - A person can release a full barrel into a room and attack all people in the room for critical damage.
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Border Walker
Posted: Oct 22 2007, 02:06 AM


Immortal Spirit


Group: Admin
Posts: 3,346
Member No.: 1
Joined: 30-September 07



Bonded Weapons and their Skill sets:

Michael's Ghost Knife (+4 Power) Light Melee
Owned by: Michael O'brian (Darkwater)
Skills:
Laser Light Level 2 - Michael may now simply look at an Enemy for the knife to attack automatically. Should the Knife not be charged enough, Michael may toss the blade and it will hit for critical damage. As long as it is in the Enemy, the enemy will lose 2 HP every turn...
Flame of the Dragoon - When fully Charged, Michael may simply concentrate, and be able to set the knife ablaze, sending a jet of flame to an enemy for Burn damage. If not fully charged, Michael may still light the blade on fire by concentrating, and is able to toss it with the laser light skill pending there is enough energy in the blade...
Cat's Eye - By Concentrating, Mike can fuel the blade with the power of the spirits, causing the blade to extended to sword size and slice through ghost and ghostly objects with ease. Mike must defeat ghosts to fuel it though.
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