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Calypso's Wrath > Rules > Ghost Weaponry


Title: Ghost Weaponry
Description: Bout time I made this...


Border Walker - October 22, 2007 01:58 AM (GMT)
Some of you *CoughDarkwaterCough* have come across weaponry that doesn't appear normal to some. This type of Weaponry is Ghost weaponry, which can come in many forms. Some are Guns, and some are Melee.

Ghost Melee weapons require no bullets to use, but have special abilities they can have if left to recharge long enough. The more Spiritual energy the Melee weapon absorbs, the quicker it recharges, and the stronger it becomes. As an added bonus, depending on the type of Spiritual energy it absorbs, the Weapon can gain a new ability. Newer abilities take longer to charge though, and this Charging is done secretly by me. Also, just because one may act like a laser targeted device in light, doesn't mean everything can act like that. Each weapon has a different beginning 'Skill' perse...

Ghost Firearm weapons are harder to come across than Melee, but can use normal bullets in them. Different types will still use different bullets, but they get charged with ghost energy when fired from the ghost Gun. Unfortunately, Ghost Firearms cannot gain special skills like Melee, but they start out with a very powerful skill on their own, and Rarely miss, even in the hands of someone who can't really use them. They also need a longer charging time though...

Types of Ghost Weapons will be recorded in the World Info. And as a bonus, if used long enough, certain ghost Weapons will 'bond' to their owner...

Bonded Weaponry acts different than normal Ghost Weaponry. Bonded weapons are a part of the Person they have bonded with. Bonded weapons will do anything to protect their masters from dieing, and can prevent it in mysterious and unexplainable ways. They also tend to get stronger the weaker their master gets...




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