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Calypso's Wrath > Mini Mall > Calypso Arcade

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Title: Calypso Arcade
Description: PEW PEW PEW!


Border Walker - October 5, 2007 09:20 PM (GMT)
The Calypso arcade on the ship contains a variety of Arcade machines, some old, such as what appears to be Mint condition original Pac Man and Gallagar machines, and some new, such as the more popular Mortal Combat arcades, and the 18 Wheeler American Pro Trucker game. However, the two most popular games aboard the ship are specially made for the ship, but seem almsot a little... twisted...

Escape from the Titanic, and Calpso's Wrath...

space butler - November 6, 2007 10:39 PM (GMT)
Emma stepped away from house of the dead VI, more than a little annoyed that she's lost again.

she glanced over at the two custom games, wondering if there was a queue.

Border Walker - November 7, 2007 12:59 AM (GMT)
Escape from the Titanic had someone playing already, but Calypso's Wrath was open...

space butler - November 7, 2007 01:02 AM (GMT)
Emma headed for the machine and fed it whatever coins it needed.

Border Walker - November 7, 2007 01:09 AM (GMT)
The Machine soon started and It prompted with a mini text screen...

Calypso's Wrath Game Brief

Calypso, the goddess of the sea, has deiced to claim an ocean liner for herself. You are one of the passengers aboard the ship, and must make your way from the stern to the bow and fight off Calypso to save the ship.


Soon, the screen began playing a pixilated ship eerily similair to the very ship she was on sailing through the water. The ship began to become encased in fog and blacked out to show a character select screen with one of four characters, and a fifth unlockable...

space butler - November 7, 2007 01:12 AM (GMT)
Emma had no idea what the game would be like, so she picked the youngest looking female character and hoped for the best.

Border Walker - November 7, 2007 01:21 AM (GMT)
The Four playable characters looked to be An Officer that was close looking to her father, a Police detective, A Waiter, and a young girl looking to be almost like a twin of her. Selecting her revealed to screen to begin bleeding, and the wash away to reveal her on the deck and a variety of spooky creatures. The HuD showed her inventory, which was a toy gun and some marbles, her health, sanity, and stamina...

space butler - November 7, 2007 01:25 AM (GMT)
Emma smiled at her choice of character, finding it funny that the character looked like her.

she fired a couple of shots from the toy gun at the least spooky looking creature, and began moving towards the closest door.

Border Walker - November 7, 2007 11:45 PM (GMT)
The first thing, which looked like the cliqued ghost, fell and allowed her to reach the first set of stairs that lead to the Third Class Promenade in the Stern. However, Arriving there, revealed a large number of ghosts that prevented her from reaching the next set...

space butler - November 7, 2007 11:47 PM (GMT)
Emma started shooting at the ghosts, and tried to get past or round them.

Border Walker - November 8, 2007 09:26 PM (GMT)
Five of the Ghosts fell as more encroached around the character Emma played. Screeches came from the game as some of the ghosts tried to attack Emma, sending her sanity meter down somewhat...

space butler - November 8, 2007 10:36 PM (GMT)
Emma tried to shoot her way out of the group of ghosts and make for the door.

Border Walker - November 9, 2007 09:54 PM (GMT)
After killing a few more, Emma was able to make it to the stairs and get out of the promenade, onto the main promenade. She could then head through a door or along the Outside promenade...

space butler - November 9, 2007 09:56 PM (GMT)
Emma headed through the door, hoping for shiny new weapons or some kind of bonus.

Border Walker - November 9, 2007 10:03 PM (GMT)
Entering the door, the screen went black and played a cinematic of the character entering the door, the camera flying about the room while facing the Character. In bloody letters, the words 'Second Class Smoke Room' Showed on screen before the camera swung behind the character. The music went quiet and the sound of Static could be heard...

space butler - November 9, 2007 10:09 PM (GMT)
"ooh, boss fight?" Emma said to herself, and began checking the room for any enemies, items or exits.

Border Walker - November 9, 2007 10:22 PM (GMT)
Looking around, Emma found a Radio sitting on a table, giving out heavy static...

space butler - November 9, 2007 10:24 PM (GMT)
Emma investigated the radio.

Border Walker - November 9, 2007 10:27 PM (GMT)
Investigating the radio turned into another cinematic, where the camera zoomed out and showed the character turning the dials. Suddenly, the words 'Sanity levels dropping rapidly' Flashed on screen, as the figure of a White And screeching Ghost of wet and eroded flesh and bone erupted from the Radio...

space butler - November 9, 2007 10:28 PM (GMT)
Emma grinned at the sight of the ghost and hammered the fire button.

Border Walker - November 9, 2007 10:57 PM (GMT)
A few of the shots from the gun hit and did minor damage, but some also missed as the ghost swung back into the radio and caused it to shake, making the wires shoot out and try to entangle Emma...

space butler - November 9, 2007 11:00 PM (GMT)
Emma tried to get away from the radio, and fired at it a few times.

Border Walker - November 9, 2007 11:07 PM (GMT)
Emma's character was able to move back quick enough to escape the clutches of the wires as they wrapped around where she had stood, but the bullets did very little to the radio itself, as the wires reared to strike again...

Survivors:
Emma: 100/100

space butler - November 9, 2007 11:15 PM (GMT)
Emma quickly looked for the nearest exit, and fired a few more shots in the direction of the ghost.

Border Walker - November 11, 2007 01:46 AM (GMT)
Looking was useless, as the electrical wires managed to grab her and shock her. Her health dropped, losing 12%...

Survivors:
Emma: 100/100

space butler - November 11, 2007 01:49 AM (GMT)
Emma ran for the nearest exit, preferably one that didn't lead back the way she'd come.

Border Walker - November 11, 2007 01:59 AM (GMT)
The only Exit other than where she came was blocked by a supernatural barrier, which meant she would need to defeat this ghost, which began to emerge from the Radio...

Survivors:
Emma: 100/100

space butler - November 11, 2007 02:03 AM (GMT)
Emma started shooting at the ghost, while trying to avoid the tentacles.

Border Walker - November 12, 2007 02:05 AM (GMT)
Emma was able to get Five shots in before the Ghost retracted again, the display on the ghost health dropping...

In Game Info:
Emma: 88%
Ghost Radio: 33%

Survivors:
Emma: 100/100

space butler - November 12, 2007 07:36 AM (GMT)
Emma tried to dodge the tentacles till the ghost emerged again.

Border Walker - November 12, 2007 11:03 PM (GMT)
With the exception of a slap from one wire, Emma was able to avoid most attacks as the ghost re-emerged...

In Game Info:
Emma: 80%
Ghost Radio: 33%

Survivors:
Emma: 100/100

space butler - November 12, 2007 11:04 PM (GMT)
Emma aimed for the ghost and hammered the fire button as fast as she could.

Border Walker - November 13, 2007 02:35 AM (GMT)
After the fifth bullet, the screen cut to a cinematic of the Ghost screeching like Static int the sky and then the Radio breaking into Static, falling into disrepair. A sound of Unlocking could be heard...

In Game Info:
Location: Second Class Smoking Room
Emma: 80%

Survivors:
Emma: 100/100

space butler - November 13, 2007 02:38 AM (GMT)
Emma headed for the door that had been locked, and attempted to go through it.

Border Walker - November 13, 2007 02:43 AM (GMT)
Going through, Emma found herself in another room with another door...

In Game Info:
Location: Second Class Entrance
Emma: 80%

Survivors:
Emma: 100/100

space butler - November 13, 2007 02:44 AM (GMT)
Emma ran for the door.

Border Walker - November 13, 2007 02:47 AM (GMT)
Going through, Emma found herself in one of the many Eating areas, with the Tables beginning to shake...

In Game Info:
Location: Resturant
Emma: 80%

Survivors:
Emma: 100/100

space butler - November 13, 2007 02:57 AM (GMT)
Emma headed for the exit on the other side, assuming there was one, and attempted to avoid the tables, expecting something large to pop out from under them.

Border Walker - November 13, 2007 03:01 AM (GMT)
Halfway through, One of the Tables shot up and At Emma, knocking her back...

Survivors:
In Game Info:
Location: Second Class Smoking Room
Emma: 76%
Poltergeists: 500%

Survivors:
Emma: 100/100

space butler - November 13, 2007 03:02 AM (GMT)
Emma fired at the table a few times and made another run for the door, more careful this time, firing at any tables that looked likley to fly at her.




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