Welcome to Aquitaine. We hope you enjoy your visit.
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Welcome to Aquitaine, an intermediate to advanced Alternate History role-playing game. This game takes place during the year of 1514 in the newly established country of Aquitaine and its European neighbours, and will eventually expand further into the future. There will be good times and bad times for the characters here as they enter a time rife with as much pleasure as there is peril. We hope you decide to join and become part of our RP-ing family!
When registering please do so with the first and last name of your character.
Our chatbox is at the bottom of the site and guest friendly, so pop in and say hi if you're thinking of joining or have any questions! We'd love to meet you!
"Emma loved people, and if she could make them happy, that was good enough for her."
Emma Hirst is the youngest daughter of the Hirst family, and has never aspired to anything beyond her God-given station in life. Quiet and kind-hearted, the girl goes about her business in a compassionate and muted manner, entirely unaware of the ambitious plans being made for her by her family. A friendly, innocent person, she brings a balance to the more rough-around-the-edges characters prevalent on the board. No matter what's going on, one can trust that Emma will be looking for the silver lining of the situation.
Quote of the Week
The people, chaos, ran all around,
And no one could nail sanity down.
The building, it just burned to the ground.
You heard it here, the place is changed.
I'm telling you, the place is changed.
While recovering from a mauling in the field Commander Shaft's Iscariot Legion has set up camp near an old Monastery in England. During a routine trip to the nearby town for supplies their man Thurgold was assaulted and injured by highwaymen. One naive failed-monk, Galahad stepped in to play the role of good Samaritan and helped get the man back to his friends. Now the quiet and kind doctor must deal with the Iscariot's cold commander and its most eccentric scout, Ace, if he wants to continue his role as nurse and bring his healing touch to the ill-used men of the mercenary-legion.
Year of our Lord: 1514
Season: Summer Weather: This is the season where the sun is almost always out and shining. Sea travel during the Summer is much safer than during the Winter, and many take advantage of this fact. Expect hot weather, soaring temperatures, and even the occasional light shower.
Member No.: 2
Joined: 14-April 09
Did I's One of the most important systems for Aquitaine is the Did I system. Most of you have probably never heard of or used it before so I will explain in further detail how to go about utilizing the system--and the dos and don'ts of it.
The original Did I system was created by Oboe Falcon of The Old Republic forum though it has changed some since then. Did I is essentially short for a question that you would ask at the end of one of your posts. For example, "Did I find anything of use inside of the chest?" or "Did I manage to cut off his arm?", those sort of things. Essentially, this avoids God-modding while also giving a more spontaneous and realistic approach to things.
Once you've added a Did I onto the end of your post, a staff member will come by and answer it. For example, they could answer the Did I of "Did I find something in the chest?" with "Yes, you found a pile of gold!" or "No, the chest is empty." or even "No, but something finds you as you're perched over the chest, a Frenchie sneaks up behind you and demands to know what you're doing looking through his chest." The options are limitless. The staff will always do their best to answer as realistically as they can though expect the unexpected!
An example of how a Did I would work in action is as follows:
Keeping low to the ground, she peeked her head over the grassy hill to see what was on the other side.
((What does she see?))
And then a staff member would come alone and answer it like so:
((You see a large group of soldiers standing around, looking bored. They're well-armed and seem to be waiting for something or someone.))
As you witnessed through this example, Did I's don't always have to be "Did I...", they can be whatever phrased question you'd like as well as be in third person instead of first. Typically, the staff will answer in first person like "You see soldiers" but it doesn't really matter.
Here are a few times you would or could use a Did I:
* Combat * Gaining items * Investigating a never before visited area * Persuading someone to see your character's side of things or, on the other hand, instigating a fight between NPCs
And much, much more. Did I's are there to help you out (though sometimes, they'll inadvertently hinder your character!) so use them whenever you like and use as many as you like!
The only other thing is that you must wait until the Did I in the previous post has been answered before posting yourself. Even if your character wasn't the one that asked the Did I, it might affect them, too!
Combat Combat is very likely to occur on Aquitaine considering all the dangers in such a charged atmosphere. If your character becomes involved in combat, there are some rules you need to follow:
1. Combat between two Player Characters must last at least two posts each. This is to give both combatants a chance to either fight back or flee. Both require a Did I, naturally. The only exception to this rule is if one player requests an instant death; in which case the staff will review the thread, look over the combatants, and decide whether this would be realistically possible or not.
2. Whether you fight back or decide to try and run away, you must use a Did I. This will prevent any God-modding or unrealistic maneuvers, actions, etc.
3. If it's a player's turn in a combat thread between two or more player characters and that person doesn't post for a week, they automatically forfeit the battle and the other player characters can decide their fate.
Death 1. It is quite possible to die on Aquitaine. You could be killed in numerous way by various people--PC, NPC, or natural disaster alike. There are consequences for every action, so keep that in mind. For example, if you have your character jump off a cliff...there's a very real chance that the fall will kill them. Of course, the Did I answer will ultimately decide their fate.
2. Once your character has been killed, that's it. End of story. No exceptions, sorry.