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 Deck Submission, Warrior
SpellcasterMaster
Posted: Jun 9 2006, 03:18 PM


Master Of Magicians
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Group: Osiris Red
Posts: 139
Member No.: 15
Joined: 30-April 06



Im a little nervous about the whole grading thing since ive never been too much of a builder, but anyway. This is a warrior deck, and it now completely follows the advanced format (thank you Demonic Revolution for telling me about EF.)


Level 1-4 Monsters- 21

Obnoxious Celtic Guardian X1
Blade Knight X1
Freed The Brave Wanderer X1
Silent Swordsman Lv 3 X2
Sasuke Samurai #4 X1
Exiled Force X1
Ninja Grandmaster Sasuke X2
Crimson Ninja X1
Trap Master X2
Mataza The Zapper X1
Marauding Captain X3
Dark Blade X1
Goblin Attack Force X1
Princess Of Tsurugi X2
D.D. Survivor X1

Level 4-8- 8

Freed The Matchless General X1
Silent Swordsman Lv5 X2
Silent Swordsman Lv7 X2
Buster Blader X1
Gilford The Legend X1
Gilford The Lightning X1

Spells- 13

Fusion Sword Murasame Blade X3
Reinforcement Of The Army X2
The Warrior Returning Alive X2
Big Bang Shot X1
Lightning Blade X1
Wicked-Breaking Flameberge- Baou X1
Mage Power X1
Mystical Space Typhoon X1
Swords Of Revealing Light X1

Traps-8
Attack And Receive X3
Trap Jammer X1
Secret Barrel X1
Magic Jammer X1
Spirit Barrier X1
Tower Of Babel X1

Total amount of cards- 50


Pros- Lots of Lv. 1-4 monsters, so Life Points can be protected, and Spirit Barrier will be much more useful. Plenty of Equip Spells to boost attack of the weaker monsters. SORL can be combined with Ninja Grandmaster to negate opponents effect monsters, as well as Sasuke Samurai and Flameberge. Traps mostly target life points, so attacks onto heavily protected fields are unnecessary. 3 Marauding Captains = 3 extra monsters, so direct attacks happen more often. Freed The Matchless General, ROTA, and Warrior Returning Alive make it easy to bring out monsters every turn

Cons- Traps dont protect life points, so direct attacks always go through. High attack monsters are vulnerable to the Trap Holes. Silent Swordsman Lv 7 prevents the few spells that the deck has. Since there are no destroyer spells or traps, high attack monsters are vulnerable to the Snatch-Samachi combo. Low amount of tribute monsters makes it hard to take down opponents high attack monsters. With no protector traps besides Spirit Barrier, Silent Swordsman Lv3 and Marauding Captain make easy ways to knock out large sums of life points.

Combos and triggers- Attack and Receive when lined up in 3 straight turns can be a good way to catch up in a duel or take a lead. Late in a duel, activate Tower Of Babel then play multiple equips to almost prevent the use of spells, which doesnt hurt the deck too much. Decks that rely on effect monsters and draws, like an Exodia deck, are hurt by Princess Of Tsurugi and Secret Barrel since they constantly have full hands and fields.
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Silent Kijin no Shonen
Posted: Jun 10 2006, 11:31 AM


God of Obelisk.
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Group: Admin
Posts: 22
Member No.: 13
Joined: 30-April 06



In terms of your own individual assessment in strength you've pretty much
narrowed down most of them. The natural defense marauding gives to all
warriors is something to be considered as well in terms of tributing. As for
the negative points of your assessment not all aspects were touched. First
of having 50 card already slows down the momentum of the deck given
theirs too much going on all at once within it. Theirs not really too much
of a need for two Silent Swordsman LV3 or LV 7 given it's difficult for this
deck to keep LV3 alive for too long and LV7 could slow down the deck
even more with it's requirement and how drawing it would be pointless.
Having monsters that require two monsters to sacriface continues to place
stress on drawing since it's possible it will only remain in hand given you
don't provide much defense for spell and traps. Also without cards that
take monsters like Snatch Steal and Brain Control it furthers the idea of
having that many tribute monsters stressful. Then finally unbalancing
in this case more monsters than s/t's further strains the deck limiting
it's performance.

Creative wise it seems to have some heart in it, but theirs not really too
much of a real balance to appreciate within the deck such as it's
defensive measure in securing itself completely. Seeing more cards
outside of equip cards might have made it more interesting.

Silent's Grades:

Individual's Assessment - 8.0
Creativity - 8.0
Overall - 8.0
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Silent Kijin no Shonen
Posted: Jun 16 2006, 10:26 PM


God of Obelisk.
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Group: Admin
Posts: 22
Member No.: 13
Joined: 30-April 06



"creative is not what only scores high on the ranking. The card ratio also helps keep a high score. The only problem I see is that you have too many cards in your deck. 42 is a nice round number if you don't want to keep 40 cards. Your deck is too slow. 7/10."

This is Demonic Revolution's review having been unable to post and asked me
to post for him.
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