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Im a little nervous about the whole grading thing since ive never been too much of a builder, but anyway. This is a warrior deck, and it now completely follows the advanced format (thank you Demonic Revolution for telling me about EF.)
Level 1-4 Monsters- 21 Obnoxious Celtic Guardian X1 Blade Knight X1 Freed The Brave Wanderer X1 Silent Swordsman Lv 3 X2 Sasuke Samurai #4 X1 Exiled Force X1 Ninja Grandmaster Sasuke X2 Crimson Ninja X1 Trap Master X2 Mataza The Zapper X1 Marauding Captain X3 Dark Blade X1 Goblin Attack Force X1 Princess Of Tsurugi X2 D.D. Survivor X1 Level 4-8- 8 Freed The Matchless General X1 Silent Swordsman Lv5 X2 Silent Swordsman Lv7 X2 Buster Blader X1 Gilford The Legend X1 Gilford The Lightning X1 Spells- 13 Fusion Sword Murasame Blade X3 Reinforcement Of The Army X2 The Warrior Returning Alive X2 Big Bang Shot X1 Lightning Blade X1 Wicked-Breaking Flameberge- Baou X1 Mage Power X1 Mystical Space Typhoon X1 Swords Of Revealing Light X1 Traps-8 Attack And Receive X3 Trap Jammer X1 Secret Barrel X1 Magic Jammer X1 Spirit Barrier X1 Tower Of Babel X1 Total amount of cards- 50
Pros- Lots of Lv. 1-4 monsters, so Life Points can be protected, and Spirit Barrier will be much more useful. Plenty of Equip Spells to boost attack of the weaker monsters. SORL can be combined with Ninja Grandmaster to negate opponents effect monsters, as well as Sasuke Samurai and Flameberge. Traps mostly target life points, so attacks onto heavily protected fields are unnecessary. 3 Marauding Captains = 3 extra monsters, so direct attacks happen more often. Freed The Matchless General, ROTA, and Warrior Returning Alive make it easy to bring out monsters every turn Cons- Traps dont protect life points, so direct attacks always go through. High attack monsters are vulnerable to the Trap Holes. Silent Swordsman Lv 7 prevents the few spells that the deck has. Since there are no destroyer spells or traps, high attack monsters are vulnerable to the Snatch-Samachi combo. Low amount of tribute monsters makes it hard to take down opponents high attack monsters. With no protector traps besides Spirit Barrier, Silent Swordsman Lv3 and Marauding Captain make easy ways to knock out large sums of life points. Combos and triggers- Attack and Receive when lined up in 3 straight turns can be a good way to catch up in a duel or take a lead. Late in a duel, activate Tower Of Babel then play multiple equips to almost prevent the use of spells, which doesnt hurt the deck too much. Decks that rely on effect monsters and draws, like an Exodia deck, are hurt by Princess Of Tsurugi and Secret Barrel since they constantly have full hands and fields.
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